Saga of Sins Review

A wonderful labour of love, Saga of Sins has finally come to us! For those of you that have had the pleasure of playing the demo, rest assured that the full game will leave you nothing short of entertained!

As far as first impressions go, you're immediately taken into a unique world as seen through the art of a stained glass window. It's simply dazzling, with animations that appear with heart that only the handcrafted might have. The interesting thing about this game is it is a concept that we all know of quite well - sinners and saints, faith and all that is intertwined, yet the twist being that you are able to enter the minds of the pure and impure. Each mind of a sinner is themed to their particular guilt, the entirety of that level cleverly built around it as a whole.

What impressed me the most with this title was its attention to detail from the glass vignette around the screen to the way enemies gradually shatter in their own demise. Greed's levels hold a mechanic which I found absolutely brilliant - currency that steals what is in your pocket, lest you find yourself being just that: greedy. There is quite the roster of wicked enemies to face as well, some just downright terrifying. Bosses are well thought out both with their fight and design and even introduction...you're never going to face something that isn't terribly interesting to look at and beat down.

Through all of this is an upgrade tree and what I think makes the game extremely fun: the ability to switch forms. This is done with the idea in mind that you'll have to do so sometimes quite quickly on the fly, and is presented in an easy, intuitive way to do so. It's a great time having the multiple options in solving the platform puzzles you'll face as well, and I just can't praise the idea enough. Speaking of puzzles too--which shouldn't really be a footnote here, Saga is full of them at ever skill range. Aside from being able to enter the mind of a sinner, you'll also be able to enter the innocent to where their minds hold no real threats other than challenging puzzles to solve. I adored this concept that feels seamlessly intertwined with the confrontational sinner mind--this sort of "break" to take time and play a different style of level.

I won't spoil the story, but will say it is well written, and even better performed. The sound design and voice acting is top notch in every sense of the word without putting that lightly at all. The only real downsides I can put up against Saga of Sins is wishing it was a bit longer, and sometimes a bit more challenging. I will say that at the latter, it does certainly make up for it in some parts. This is a game that I'll be going back to from time to time simply for its unique feel and immediate fun. Brilliant work to Bonus Level Entertainment and yes--you can pet the dog!