Collected all the other achievements.
Found all Hank's notes on the crew of the Cassandra.
Found all the memories recorded by others.
Kept quiet and still, and so escaped a predator's gaze.
Left when things were getting interesting in Amnesia: Rebirth.
Tortured an innocent to aid an unborn child.
Completed the game faster than any Frictional developer.
Left a daughter in the care of a god, and was reborn.
Escaped to Paris with a daughter that must now be cared for.
Completed the story.
Sacrificed everything to cast down a god and end suffering.
Resisted fear, and resisted anger.
Gave birth to a daughter, only to lose her.
Reached the doctor.
Failed to reach a child, separated by deep waters.
Spared an innocent, perhaps dooming an unborn child.
Operated a scanning device, and learned of a child's illness.
Activated a portal between worlds.
Burned a forest's worth of matches to illuminate dark places.
Drained the fear and the life from a crewmember.
Collected notes to fill a journal.
Activated the alchemists' device.
Escaped the Shadow.
Took a walk in the park.
Sent extra objects through the portal in the Alchemist's Chambers.
Travelled through the desert.
Found treasure beneath the water.
Took time to talk with an unborn child.
Found a way through the ruined cistern.
Popped the lid on some carefully stored meat.
Smashed lots of irreplaceable objects.
Fired a cannon at the fortress gate.
Explored the inner fortress, and spoke to the doctor.
Found an unfinished letter from an archaeologist to his sister.
Escaped a cage in the Arsenal without setting off a grenade.
Gazed at a reflection in the water.
Followed the pilgrim's trail to take refuge in the fort.
Carried on with life, despite Salim's fate.
Dreamed of Paris.
Followed Salim's trail.
Awoke with fragmentary memories after the crash of the Cassandra.