Assimilate an enemy.
Escape the Asylum.
Let Kiddo survive to see the party.
Eliminate all criminals in the main room of their hideout within 30 seconds.
Let a pair of cultists roam free.
Collect three ammo clips during one stay in the Asylum.
Sabotage the plumbing to distract ADS security.
Collect all evidence on Grace's kidnapping.
Unlock a hidden memory.
Unlock all hidden memories.
Solve the electricity problem properly and let John Lyndon get his kick.
Let Mr. Boyce survive the ADS heist.
Scan Albert Hall while he is alive.
Scan Albert Hall's dead body.
Distract Walt Kaufmann.
Survive a bad trip in the Asylum garden.
Collect all evidence in Building B.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Help Boyce escape the Asylum.
Get John some water.
Recognise the living dancer before he attacks.
Let John Keating survive till the Party and confront him about his new beliefs.
Collect all evidence in Building C.
Reach the meeting spot in the marshes without raising an alarm.
Recall the aftermath of the kidnapping.
Discover the truth about Jasper's murder.
Recall your loss.
I will always be with you...
Discover the true mastermind behind the kidnapping.
Leave the world of memories.
Infiltrate a memory without triggering defence mechanisms.
Make peace with Grace.
Collect all evidence of the ADS heist.
Say "Good-bye".
Collect all evidence on the secret hideout of the criminal mastermind.
Collect all evidence from the warehouse murder case.
Collect all evidence from J's dying minutes.
Collect all evidence in the kidnappers' hideout.
Collect all evidence on Rose Atkins.