Return home after completing your quest.
Defeat the Lord of the Terminer, magistrate of the Court.
Clear 10 corruption vines with a single use of St. Elmo's Fire.
Find and rescue 100 Drakes.
Use Raid Bait to draw out 100 enemies.
Fool 50 enemies with Decoys.
Rescue one Drake of every type.
Fall continuously for 3 seconds.
Kill an enemy over 100 meters away using an arrow.
Railgrind continuously for 10 km as a ghost.
Find all notes.
Hit 5 enemies with a single ground pound attack.
Defeat all enemies in an ambush while taking no damage.
Light 100 enemies on fire.
Advance a Drake to retirement.
During Winter, have 0 Improvements in a non-functional state due to cold.
Travel to Chapter 4: The Winter.
Scare 100 enemies with Bees.
Craft one of each type of Curio.
Hit 5 enemies with a Proximity Mine.
Attain Camp Level 10.
Travel to Chapter 3: The Fall.
Find 20 notes.
Hit 5 enemies with a single electric melee attack.
Defeat a raid at camp level 7 or higher without any Improvements taking damage.
Build 100 Waypoints.
Defeat a raid using only defensive Improvements.
Kill an enemy with a defensive Improvement.
Hit an enemy with an electrified Electric Guitar.
Connect one of each type of supply truck to camp.
Clear all corruption vines and nests in an entire biome.
Find 10 notes.
Railgrind for 50 km.
Exceed 40 production a day in Entertainment, Food, and Water.
Send Weepy Eekins to cry in the dirt.
Send over 1,000 materials to camp.
Discover every island in a biome.
Trade 500 Shiny Objects with Magpie.
Build 100 Improvements.
Heal a wounded Drake.
Travel to Chapter 2: The Summer.
Defeat a Terminer in combat.
Kill a Fang with its own projectile.
Clear all corruption vines and nests on a single island.
Revive a fellow player.
Complete a full playthrough of the campaign without dying.
Ignore the call for help, and return to your normal life.
Using only the Aluminum Slugger, defeat an ambush on a baseball diamond.
Kill an enemy using only your fists.
Protect 3 other players with a single Aether Ward.