Completed the game in Honour mode.
Went on a date with Karlach - now that's playing with fire.
Complete the game in Tactician mode.
Claimed your Throne of Blood: take control of the Netherbrain for Bhaal and break the world.
Earned a hundred gold from playing sweet, sweet music.
Became Bhaal's ultimate weapon - became his Slayer.
Broke out of prison after being arrested - aren't you daring?
Made the ultimate sacrifice: became a mindflayer to defeat the Netherbrain.
Saved every tiefling refugee you can throughout the game.
Finished the game (with a heartfelt "thank you!" from Larian Studios).
Reigned with terror: took control of the Netherbrain and bent the world to your will.
Killed the Red Dragon in the Upper City.
Killed Orin while her cultists were performing their ritual chant.
Defeated twenty opponents while drunk - downed them.
Coated the streets of Baldur's Gate in blood - became an Unholy Assassin of Bhaal.
In the Wyrmway, knocked the dragon out of the sky mid-flight - KAPOW.
Used one enemy as an improvised weapon against another.
Defeated Gortash in Wyrm's Rock without activating any traps.
Romanced the Emperor.
Multiclassed into every class in one playthrough without asking Withers to change your character.
Broke Wyll's Pact with Mizora.
Left Act Two - Baldur's Gate is just over the horizon.
Defeated the Apostle of Myrkul before it consumed any Necromites.
Saved the realms: destroyed the Absolute once and for all.
Rescued Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough.
Rescued all the prisoners from the depths of Moonrise Towers in one playthrough.
Killed the Surgeon without letting him perform surgery on you in combat.
Defeated the Toll Collector without her using gold against you - excellent budgeting.
Allied with Voss against the Githyanki God-Queen. Good luck.
Stole the Blood of Lathander from underneath Rosymorn Monastery.
Gifted Shadowheart a night orchid - her favourite flower. Always knew she was a softie.
Stablised Gale's Netherse orb.
Left Act One - for somewhere altogether darker.
Crafted an item in the Adamantine Forge.
Killed the Adamantine Golem without using the Forge Hammer.
Recruited a hireling. You can befriend them or use them as cannon-fodder - we won't judge.
Killed a character with an unarmed strike.
Killed the Spider Matriarch before her eggs hatch - why do they have so many legs?
Petted Scratch and the Owlbear cub at the same time - the greatest joy an adventurer could ask for.
Created three unique alchemical solutions - bottoms up!
Played fetch with Scratch - the best boy in the Realms.
Performed five attacks in one turn. Your enemies won't know what hit them (literally).
Took four full long rests - adventuring's tiring work.
Consumed a parasite and unlocked a new power - was it meant to wriggle the whole way down?
Completed ten background goals - you became one with your character.
Read 100 different books in a single playthrough. Adventuring isn't just daring quests, you know.
Long Rested using only alcohol - a time-honoured dwarfish tradition.
Found and summoned the quasit Shovel. Or was her name... Fork? Maybe Basket?
Killed a creature with falling damage.
Dug up five buried chests - treasure!
Allowed Astarion to bite you at night - ouch.
Successfully used Detect Thoughts to pry into someone's thoughts.
Took control of the Nautiloid and escaped the hells.
Defeated Commander Zhalk in the Nautiloid.