Collect all trophies.
Unlock all hidden memories.
Survive a bad trip in the Asylum garden.
Say "Good-Bye".
Let a pair of cultists roam free.
Scan Albert Hall's dead body.
Solve the electricity problem properly and let John Lyndon get his kick.
Eliminate all criminals in the main room of their hideout in 30 seconds.
I will always be with you...
Reach the meeting spot in the marshes without raising an alarm.
Unlock a hidden memory.
Collect all evidence in Building C.
Make peace with Grace.
Leave the world of memories.
Discover the true mastermind behind the kidnapping.
Recall your loss.
Discover the truth about Jasper's murder.
Recall the aftermath of the kidnapping.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Collect all evidence on the secret hideout of the criminal mastermind.
Help Boyce escape the Asylum.
Let John Keating survive till the Party and confront him on his new beliefs.
Recognise the living dancer before he attacks.
Let Kiddo survive to see the party.
Collect all evidence on Rose Atkins.
Collect all evidence from J's dying minutes.
Collect all evidence in the kidnappers' hideout.
Get John some water.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Collect all evidence from the warehouse murder case.
Collect all evidence in Building B.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Scan Albert Hall while he is alive.
Collect all evidence on Grace's kidnapping.
Collect all evidence on the ADS heist.
Let Mr. Boyce survive the ADS heist.
Sabotage the plumbing to distract ADS security.