Complete all other achievements.
Complete "Rise of the Godir: Valley of Wonders."
In "Rise of the Godir: The Eternal Court," defeat Meandor through regular conquest.
Reach a Military Victory.
Reach an Expansion Victory.
Reach a Magic Victory.
Win a game as a Champion.
Win the game as a Wizard King.
Unlock a Tier V Order Affinity tome.
Unlock a Tier V Chaos Affinity tome.
Unlock a Tier V Astral Affinity tome.
Unlock a Tier V Materium Affinity tome.
Complete "Rise of the Godir: The Enchanted Archipelago."
Unlock a Tier V Nature Affinity tome.
Unlock a Tier V Shadow Affinity tome.
Found your first city.
Clear an Ancient Wonder.
Choose a Signature Skill for a hero.
Breach a city's walls.
Sell the remains of a hero in the crypt.
Excavate a province in the Underground.
Integrate a Free City into your empire.
Create an alliance with another Ruler.
Complete "Rise of the Godir: Crimson Caldera."
Fill all the equipment slots of a single hero.
Complete a collection of Magic Materials.
Have your race undergo 3 race transformations.
Complete all levels of the Wizard's Tower in a Tier 4 Throne City.
Have 20+ Recruitment Points available in the Rally of the Lieges.
Renegotiate your freedom after becoming a vassal.
Own a dragon.
Win a high risk battle using manual combat.
Start a moderately justified war using fabricated Grievances.
Have a city with at least 150 Fortification Health.
Complete "Rise of the Godir: The Eternal Court."
Cause at least 3 enemy units to rout during a single battle.
Win the game having unlocked at least 1 tome of each of the 6 Affinities.
Lead a faction of Dark Goblins to victory as a Lord of Chaos.
Lead a faction of Halflings to victory as a human Wizard King.
Unlock all Empire Skills of an Affinity of your choice.
Complete "Rise of the Godir: Grexolis."
Complete "Rise of the Godir: Grexolis" without any of your allies getting defeated.
Recruit all Wizards of Evermore to your Pantheon (Yaka, Nimue, Arachna, Fangir, Artica, and Karissa).
In "Rise of the Godir: Valley of Wonders," wage war against Sundren.
In "Rise of the Godir: Crimson Caldera," defeat all the contesting Godir through regular conquest.