Unlock all of the trophies in Syberia 3.
You helped the Youkols get to safety, at the risk of a far darker future for yourself…
When solving a puzzle, you use a strange machine without ever putting out the fire you lit beforehand.
You set off a strange migratory mechanism without being asked to do a thing…
The spirits have given you their blessing… and quite a trip!
When solving a puzzle, open the doors to a ruin with fewer than 20 moves.
Tell one of your traveling companions how much you like them three times.
Admit you've wanted to ever since you left Valadilène…
Admit it: you didn't see that one coming…
Your alliance with an automaton and the tribe has let you move mountains… Or a ferry, at any rate.
Receive an old friend's congratulations by helping him before he asks you to.
While exploring, perform 10 optional actions that influence your progress.
You've preserved an ally's cultural integrity…
You brought a friend back to life.
See beneath the surface to convince a survivor to help you.
The redemption of a great sailor saved you from a legendary assailant.
When solving a puzzle, start the mechanism you're asked to without stalling a single time.
You enabled the Youkol migration to set off again.
Prove to the clinic staff that you're right despite everything.
You showed the soldiers that cunning is always better than force.
Receive an elected official's moral support.
Find 15 points on interest in items in your inventory.
Admit you like it…
You took the plunge for the good of the migration…
Get your old reflexes back to make an elected official give in.
Think twice before speaking.
Your efforts have restored a mechanical masterpiece to working order.
When solving a puzzle, make a perfect duplicate on the first try.
When solving a puzzle, find what's needed the first time around.
On the first try, you succeeded in convincing a lost soul to seek redemption by helping you.
During a discussion, use an irrefutable argument that you obtained by exploring.
Get rebuffed three times by the same character.
You and the Youkols can count on new allies in Valsembor.
Find out about the region's dark past.
Listen to two people tell you the story of a local legend.
You've reached Valsembor despite your pursuer… and the red tape!
You fled the clinic and saved the tribe from great peril.
You managed to leave the clinic's psychiatric ward.
Become friends with two of the clinics old hands.
Pass your medical visit.
You came round in a really strange institution…