Use divination to save an individual from the death cloud.
Stop the death cloud from ravaging Akriton.
Stop the thief in the market without being noticed.
Visit the laboratory, arena, or auditorium from the other direction.
Use divination to send a call for help from the Empire.
Make off with an armful of books from the Cathedral.
Store a whole lot of energy.
Become the queen's Blessed Advisor.
Clear the eternal clouds above the world.
Create empathic bonds between Eirinians and Magisterians.
Turn into an animal permanently.
Reach the resolution of a Chapter 8 climax.
Help Cos win re-election.
Marry Cos.
Free Cos from the Cathedral.
Contribute musically to the town celebration.
Slay the executioner golem.
Ride a dragon.
Play Cos's board game.
Comfort the Neighbor.
Allow yourself to be captured to ensure your Neighbor friend goes free.
Disobey the voice.
Get a fateshaper in Chapter 3.
Buy a fateshaper in Chapter 5.
Convince the queen to use glamor magic.
Play God.
Get a golem servant.
Convince the Magisterians to halt your execution.
Create a great creature.
Hatch a baby dragon.
Survive the Hell room of the Cathedral dungeon.
Become Hierophant.
Saint Twimsby becomes Hierophant.
Decipher all passages in the ancient history book.
A student project helps avert an environmental catastrophe.
Your allies appear to have bred like rabbits.
Become immortal.
Have or adopt a child.
Have all your friends gathered around you at your deathbed.
Dear nemesis: be more specific.
Get the dead actor's rings.
Become the most well-loved ruler of Eirinia of all time.
Find a luxgladius.
Have a lovely night in the Mild Woods.
Convince the Magisterians that you have performed a miracle.
Take control of the executioner golem.
Harness the power of the dark sun.
Akriton celebrates the end of the Negative Sea.
Wipe the Magisterian Empire off the map.
Make inroads into the Magisterian Empire.
Blessed Jacob gives you some paintings he made.
Get Noodles to paint Heaven in the Cathedral dungeon.
Get Noodles to paint Hell in the Cathedral dungeon.
Prevent the war with the Magisterians from starting.
Get a weird pet.
Make a herd of greathogs fly.
Pilot an airship.
Become a great creature.
Learn of Saint Ann's fate.
Your student acquaintance starts a magic academy.
Obey the voice.
Correctly guess the ending to the queen's story.
Queen Thecla marries her ideal knight.
Dismiss the voice as impossible.
Seer Marie hints at magics greater than the five schools.
Get back the things the Magisterians took from you.
The Magisterians revolt.
Become a Saint immune to rot.
Become the ruler of Eirinia.
Become a Saint.
Help Seer Marie find a calling as a Saint.
Sam became a Saint.
Your student friend is becoming a Saint.
Marry Sam.
Teach Sam magic.
Your reconaissance mission is a success.
Find the secret room in the Cathedral.
Teach Seer Marie real magic.
Whoa.
Make all Vivomantic creatures tiny.
See an interesting landmark with Cos.
Help the kingdom live above the clouds.
Free the specter.
Turn in the Magisterian spy.
Free the student from the Cathedral dungeon.
Help a student create a working magical item.
Survive the resolution of a Chapter 8 climax.
Wear one of the milliner's finest creations.
Marry Tal.
Marry Queen Thecla.
Use maximally destructive negation weapons.
Turn someone into a tortoise.
Be nice to the tortoise.
Restore the copper tree of Akriton.
An ally kills the Hierophant.
Marry your student friend.
Return the remains of the student's staff to the student.
Defeat the Watcher.
Conquer the Magisterian Empire.
Wear a pointy wizard hat.
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