Sell one million copies of a game without the help of a publisher.
Reach level 5 with a character.
Set a new standard for the early gaming industry.
Hire someone famous.
Sell half a million copies of a game without the help of a publisher.
Invest over 100K in a new game engine.
Create a game with a good topic/genre combination.
Support a young start-up. Buy the game.
Invest over 500K in a new game engine.
Invest over one million in a new game engine.
Sell ten million copies of a game without the help of a publisher.
Sell one hundred million copies of a game without the help of a publisher.
Reach level 10 with a character.
Have male and female staff.
Have the maximum number of employees.
Finish Game Dev Tycoon.
Release a game with a clean score of 10.
Find at least one of the easter eggs in the game.
Develop the game within the game.
Pick an inspired company name.
Release a successful game in each of the five main genres.
Show them red barrels some action.
Reach level 2 in pirate mode.
Beat all odds and finish the game in pirate mode.
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