Crafted all of the items from a single crafting tree.
Completed Dragon Age II twice, or completed it once with a save imported from Dragon Age Origins.
Disarmed the fire traps in Chateau Haine's vaults.
Lured and killed an alpha wyvern near Chateau Haine.
Found all four chapters of "The History of the Chantry," by Brother Genitivi.
Earned the Arishok's respect.
Completed a full year in Kirkwall without any party member being knocked unconscious.
Completed the main quest in the Vimmark Mountains with Bethany or Carver in the party.
Defeated an ancient evil in the Vimmark Mountains.
Applied three effects to Hawke's Key.
Completed every side quest in the Vimmark Mountains prison tower.
Killed a genlock, genlock alpha, hurlock alpha, bronto, and deepstalker in the Vimmark Mountains.
Evaded vault security in Chateau Haine.
Tallis joined the party.
Earned either a friendship or rivalry with Sebastian.
Found and killed the ancient demon, Hybris.
Found and killed a high dragon.
Met secretly with the agent of the Divine
Earned the rivalry of one of your party members.
Found and killed the undying Xebenkeck.
Gave Sebastian a family heirloom.
Confronted the culprit behind the Vael family's murder.
Reached Kirkwall with each character class across multiple playthroughs.
Allied yourself with the smugglers upon arriving in Kirkwall.
Completed Dragon Age II.
Became the viscount of Kirkwall.
Had 100 or more sovereigns in your purse.
Completed a romance with one of your party members.
Met Grand Cleric Elthina, Viscount Dumar, Knight-Commander Meredith, and First Enchanter Orsino.
Visited 10 caves in Kirkwall and the surrounding area.
Found and killed a varterral.
Mastered a weapon style.
Learned two class specializations.
Flirted with one of your party members to begin a romance.
Explored the Deep Roads.
Became a partner in a Deep Roads expedition.
Reached Level 10.
Unlocked 100 codex entries.
Enchanted an item.
Used teamwork to perform a cross-class combo.
Opened 50 chests.
Recruited four party members.
Upgraded a spell or talent.
Left Kirkwall to explore the outlying regions.
Gave a gift to one of your party members.
Earned the friendship of one of your party members.
Kicked the slavers out of your ancestral mansion.
Upgraded the armor of one of your party members.
Toggled the map from day to night.
Acquired your first crafting recipe.
Became a resident of Kirkwall.
Allied yourself with the mercenaries upon arriving in Kirkwall.
Listened to Varric begin his tale of the Champion of Kirkwall.
Completely upgraded the armor of one of your party members.
Reached Level 20.
Found every variety of crafting resources.
During each year in Kirkwall, discovered 3 secret messages from the Band of Three.
Earned the friendship or rivalry of four party members.
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