You've finished Act 1 of Quest for Infamy. Hooray!
You opened the lock. It really wasn't that hard was it?
You achieved a perfect score in archery.
You stopped sleeping under the stars and bought a tent to sleep in.
You thought you were dead for a moment there, but you woke up in Jerrod's feeling much better.
You bought the Diamond Tipped Crowbar and the Holy Symbol even though there was no use for them.
You mastered your spells to a pretty good level. At least they're more powerful now.
You killed the beast.
You talked with everyone in Volksville you needed to speak with to progress to the execution.
You showed Gorth some mercy, deciding that killing him was too much.
You found the thieves den while travelling the Rogue's path.
No more working for Rayford!
You found and created all the magic spells for Prospero while travelling the Sorcerer's path.
You found and delivered mastadon to Kurdt, your first real task on the path of the Brigand.
You gathered the four parts of the Killington seal and locked them together.
You met Japsworth and listened to his stories about the Killington family.
You read the books in the library of Tyr and discovered the legacy of the Killingtons.
You paid the hunter to give you information on the moonshiner's whereabouts.
You gave food to the hunter to give you information on the moonshiner's whereabouts.
Using your dyed green cloak, you managed to get into the Morroi compound.
You reached the Morroi compound by trekking through the sewers in the swamp.
You killed the leader of the Morroi, Uotarragh in hand to multiple hand combat.
You Win!
You stole the bird while travelling the path of the Rogue.
You completed the necromancer quest.
You defeated the Kraken in the dwarven mines.
You looted every available container, drum and stash in the mines.
You convinced Jan to help you get into Tyr and overthrow Rayford.
You freed all the prisoners from Rayford's dungeon and they helped you during the siege of Tyr.
You rescued the council of Tyr and they helped you to retake the city from Rayford and his lackeys.
You used the green smoke bombs you obtained from Jerrod to help get into Tyr.
You killed Rayford after you final confrontation with him.
Showed mercy to Rayford after your final confrontation. But Jan finished him off anyway.
You're a Rogue.
You're a Brigand.
You're a Sorcerer.
You helped out around the docks of Tyr. For Money.
Using your brains for a change, as well as some firefly's and a jar, you created light in the swamp.
You defeated the puzzle board.
101764
2737
331
3699
1556
1428