Collect all evidence on Grace's kidnapping.
Unlock a hidden memory.
Unlock all hidden memories.
Solve the electricity problem properly and let John Lyndon get his kick.
Sabotage the plumbing to distract ADS security.
Scan Albert Hall while he is alive.
Scan Albert Hall's dead body.
Distract Walt Kaufmann.
Collect all evidence in Building B.
Collect three ammo clips during one stay in the Asylum.
Break into the building where Jasper is held without raising an alarm.
Help Jared escape his captors.
Get John some water.
Eliminate all criminals in the main room of their hideout within 30 seconds.
Collect all evidence in Building C.
Reach the meeting spot in the marshes without raising an alarm.
Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Collect all evidence of the ADS heist.
Collect all evidence on the secret hideout of the criminal mastermind.
Collect all evidence from the warehouse murder case.
Collect all evidence from J's dying minutes.
Collect all evidence in the kidnappers' hideout.
Collect all evidence on Rose Atkins.
Escape the Asylum.
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