Sign the contract with Sintracorp.
Save your game with the photocopier.
Access Sintranet.
Get Hexenhammer.
Get the photo of the Sintra family.
Clear the poisonous air and talk to Dumont.
Get the key to the graveyard.
Find the Witch.
Go back to your office after the party.
Use Sintra’s swing.
Pass Colonel Dumont’s test without making any mistakes.
Give Doshi what he's looking for.
Use an ink cartridge on the Dot Matrix.
Place three boxes in Office E.
Feed Sosa’s cats.
Pass the Initiation test on the second floor.
Talk to Sintra in Sintranet’s pool.
Listen to the “Voice” cassette.
Get the Videoclub Misterio VIP card.
Save all your friends from the Witch's hands.
Leave the company without signing the contract.
Leave the company after Hugo fired you.
Go to the rooftop with Kate.
Find Rei's ghost in Corvo's Sintranet.
Don’t use any photocopiers during the game.
Find all the familiar's illustrations.
Watch all the scenes in the video surveillance area.
Find the secret of the numbers.
Watch three lost tapes.
Promote Mr. Chapman to the fourth floor.
Beat the video surveillance boss.
Steal the Dagger from the secret office.
Become Mr. Devil.
Say goodbye to Sintra.
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