Eliminate all criminals in the main room of their hideout in 30 seconds.
Assimilate an enemy.
Help Jared escape his captors.
Escape the Asylum.
Sabotage the plumbing to distract ADS security.
Collect all evidence from the warehouse murder case.
Break into the building where Jasper is held without raising an alarm.
Unlock a hidden memory.
Collect all evidence in Building B.
Scan Albert Hall while he is alive.
Reach the meeting spot in the marshes without raising an alarm.
Unlock all hidden memories.
Collect all evidence in the kidnappers' hideout.
Collect all evidence in Building C.
Scan Albert Hall's dead body.
Collect all evidence from J's dying minutes.
Collect all evidence on the secret hideout of the criminal mastermind.
Get John some water.
Collect all evidence on the ADS heist.
Collect three ammo clips during one stay in the Asylum.
Solve the electricity problem properly and let John Lyndon get his kick.
Collect all evidence on Grace's kidnapping.
Infiltrate a memory without triggering defence mechanisms.
Distract Walt Kaufmann.
Collect all evidence on Rose Atkins.
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