Infiltrate a memory without triggering defence mechanisms.
Assimilate an enemy.
Escape the Asylum.
Eliminate all criminals in the main room of their hideout in 30 seconds.
Collect three ammo clips during one stay in the Asylum.
Distract Walt Kaufmann.
Scan Albert Hall's dead body.
Sabotage the plumbing to distract ADS security.
Help Jared escape his captors.
Collect all evidence from the warehouse murder case.
Break into the building where Jasper is held without raising an alarm.
Unlock a hidden memory.
Collect all evidence in Building B.
Scan Albert Hall while he is alive.
Reach the meeting spot in the marshes without raising an alarm.
Unlock all hidden memories.
Collect all evidence in the kidnappers' hideout.
Collect all evidence in Building C.
Collect all evidence from J's dying minutes.
Collect all evidence on the secret hideout of the criminal mastermind.
Get John some water.
Collect all evidence on the ADS heist.
Solve the electricity problem properly and let John Lyndon get his kick.
Collect all evidence on Grace's kidnapping.
Collect all evidence on Rose Atkins.
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