Travel to Chapter 2: The Summer.
Defeat a Terminer in combat.
Revive a fellow player.
Send Weepy Eekins to cry in the dirt.
Clear all corruption vines and nests on a single island.
Complete a full playthrough of the campaign without dying.
Ignore the call for help, and return to your normal life.
Travel to Chapter 3: The Fall.
Travel to Chapter 4: The Winter.
Defeat the Lord of the Terminer, magistrate of the Court.
Return home after completing your quest.
Clear all corruption vines and nests in an entire biome.
Discover every island in a biome.
Find 10 notes.
Find 20 notes.
Find all notes.
Trade 500 Shiny Objects with Magpie.
Build 100 Improvements.
Attain Camp Level 10.
During Winter, have 0 Improvements in a non-functional state due to cold.
Exceed 40 production a day in Entertainment, Food, and Water.
Heal a wounded Drake.
Find and rescue 100 Drakes.
Advance a Drake to retirement.
Rescue one Drake of every type.
Build 100 Waypoints.
Railgrind for 50 km.
Railgrind continuously for 10 km as a ghost.
Connect one of each type of supply truck to camp.
Send over 1,000 materials to camp.
Using only the Aluminum Slugger, defeat an ambush on a baseball diamond.
Defeat all enemies in an ambush while taking no damage.
Defeat a raid at camp level 7 or higher without any Improvements taking damage.
Defeat a raid using only defensive Improvements.
Kill an enemy with a defensive Improvement.
Kill a Fang with its own projectile.
Kill an enemy using only your fists.
Kill an enemy over 100 meters away using an arrow.
Hit 5 enemies with a Proximity Mine.
Hit 5 enemies with a single ground pound attack.
Light 100 enemies on fire.
Hit 5 enemies with a single electric melee attack.
Scare 100 enemies with Bees.
Craft one of each type of Curio.
Clear 10 corruption vines with a single use of St. Elmo's Fire.
Use Raid Bait to draw out 100 enemies.
Fool 50 enemies with Decoys.
Protect 3 other players with a single Aether Ward.
Hit an enemy with an electrified Electric Guitar.
Fall continuously for 3 seconds.
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