Cool Cucumber Cricket Manager

For:
Genres: Simulator , Sport , Strategy
Publisher:
Developer:
Add to My Games
Add to Wishlist

About

Cricket Manager but Cards!
Okay here's the pitch you run the club and your cards represent the things you could get your staff to do. They have a monetary cost that you pay each week (wages upkeep etc) and then a resource cost you pay when you use them (how much of your players/staffs time is taken up by this). You play cards, your team improves, you get new cards, you upgrade existing cards, you play more cards, your team improves even more, you play cricket, you win, you have fun, you tell your friends how amazing it was etc etc.

Build your Deck.



Your Club only owns so much land and thus can only have so many cards. Your Finance department could buy more land and increase maximum size of your deck but until then you'll have to pick what cards you want to replace with these exciting new ones.
What will you focus on? Training? Money? Transfers? Or some combination of all 3, there's only one way to find out.

High-Tech Cricket Simulation!



Wow. I mean that speaks for itself I really felt like I was watching cricket on an old TV.

Upgrade your club.



Your Cards aren't the only way to improve your club, you can also spend your coins on upgrading your Facilities.
These provide regular resources like more money, improvements to your players and even increasing the maximum size of your deck.

What to do?



Buy the game :)
But seriously each turn 3 random cards are selected from your deck and you pick one to play. Then the cards you chose from are shuffled back into your deck and 3 more cards are picked. Rinse Repeat Cricket.