About
Called stupid brutes, orcs are hated and looked down upon by all! If only an orc could unify the clans and turn the hordes against their enemies. Harness your might, and the power of gods and demons, to remake the world in the visage of an orc!
An Unexpectedly Green Journey is an interactive novel by James Isaac. It's entirely text-based—1.5 million words, without graphics or sound effects—and fuelled by the vast, unstoppable power of your imagination.
Born in the baked, dusty plains, you emerge into a world of stagnation and decline. Orcs simmer in this backwater, a hopeless people dismissed as culturally stunted and irrelevant barbarians. Once, an age ago, orcs had the briefest glint of a place in the sun and held the continent of Behatland by the throat, only to fall before the united forces of the world. What hope have you to make something of your life beyond scrabbling for meagre survival?
But the fates have conspired and presented you with an opportunity. The elves are in perpetual retreat to match their ever-diminishing forests. The time of dwarven glory has long passed. The great human empire totters on the edge of decadence and the unravelling of the traditions of their ancestors. Demons tempt those of wayward faith. Worse, there are whispers and sightings of something far more sinister stirring in the Ashland to the west...
The world slumbers fitfully before the tantalizing tendrils of an encroaching nightmare. Someone needs to kick this world awake, wring its neck, roar in its face and hack at it with an axe before eating it! IT IS TIME FOR THE ORCS TO RISE AGAIN!
From the moment you first open your eyes to the instance of your last croaking breath, you will take the role of a mighty orc. Become anything from a bone idle glutton, fit only to be forgotten, to the ruler of the greatest empire the world has ever seen. Wield your influence and connections to build great armies or a holy city. Usher in an age of peace or demonic devastation. Make a mess and eat a load of halfling offal!
20% Grub. 30% Glory. 50% Slaughter. 100% Orc.
An Unexpectedly Green Journey is an interactive novel by James Isaac. It's entirely text-based—1.5 million words, without graphics or sound effects—and fuelled by the vast, unstoppable power of your imagination.
Born in the baked, dusty plains, you emerge into a world of stagnation and decline. Orcs simmer in this backwater, a hopeless people dismissed as culturally stunted and irrelevant barbarians. Once, an age ago, orcs had the briefest glint of a place in the sun and held the continent of Behatland by the throat, only to fall before the united forces of the world. What hope have you to make something of your life beyond scrabbling for meagre survival?
But the fates have conspired and presented you with an opportunity. The elves are in perpetual retreat to match their ever-diminishing forests. The time of dwarven glory has long passed. The great human empire totters on the edge of decadence and the unravelling of the traditions of their ancestors. Demons tempt those of wayward faith. Worse, there are whispers and sightings of something far more sinister stirring in the Ashland to the west...
The world slumbers fitfully before the tantalizing tendrils of an encroaching nightmare. Someone needs to kick this world awake, wring its neck, roar in its face and hack at it with an axe before eating it! IT IS TIME FOR THE ORCS TO RISE AGAIN!
From the moment you first open your eyes to the instance of your last croaking breath, you will take the role of a mighty orc. Become anything from a bone idle glutton, fit only to be forgotten, to the ruler of the greatest empire the world has ever seen. Wield your influence and connections to build great armies or a holy city. Usher in an age of peace or demonic devastation. Make a mess and eat a load of halfling offal!
- Explore an open world full of danger, opportunity and adventure.
- Grow your orc through every stage of their life, from the moment of birth, through childhood to adolescence, from youth to maturity and, finally, into old age.
- With the knowledge of Krog-blessed resurrection, explore and die to your heart’s content using the new checkpoint system.
- Rise to become the chief of your tribe, the king of all orcs or the emperor of an entire continent. Then face off against a final threat powerful enough to challenge even an emperor.
- Command vast armies, with a diversity of units, and crush dwarves, elves, humans and halflings too!
- Raid rival warbands riding atop your ferocious boar.
- Master the arts of a shaman. Wield the will and magic of the orc god to build and manage a Holy City and breach the realm of divinity.
- Succumb to temptation and devote your soul to the Powers Beyond and Below. Weave demonic taint across the world and burn it to a cinder as you become the Dark Lord itself.
- Devote your life to gluttony and join the fabled Big Bellies in epic feats of gut-busting consumption.
- Fight in arenas across the land to earn wealth and glory. Perhaps, one day, you will claim the title of Grand Champion.
- Join an adventuring guild and go questing with a party of brave heroes across the land.
- Or live a life of simple mediocrity and leave all the fighting to the stupid gits who want to die young.
20% Grub. 30% Glory. 50% Slaughter. 100% Orc.