About
The year is 2176 and humanity has been forced to abandon the earth and rise into space, to start a new civilisation. Faster-than-light travel and communications have been achieved, and now it is time to help build the new world and fight for your way of life.
Age of Ascent is a truly massive multiplayer space game set in a vast galaxy, where you can play solo or join an alliance to explore and advance in an ever-evolving sandbox environment. It features direct-piloting real-time battles with thousands of ships in a single universe, an entirely player-driven economy, deep strategy, and multi-device support.
We’re using the real Milky Way star catalogue and as much real science as we possibly can to provide a vast galaxy to explore, but with a unique custom visual style. We provide deep game play that encompasses all components of strategy-based and first-person sandbox MMO games where players interact with each other and the universe.
We've held regular playtests of the real-time dogfighting module, as we tweaked and optimised the combat code and physics engine. All that work - the most critical layer to get right - is finished!
We have now moved on to the core components of the rest of the MMO experience, ranging from trade/industry and missions, NPC AI & 3D pathfinding algorithms to the new, full UI, incorporating build-your-own cockpit and multi-device support:
- Real-time, epic, direct-piloting battles using our brand new cloud-based distributed MMO architecture that can support thousands of players in the same battle
- Everyone plays in the same universe, even across devices
- Multiple ship classes and modular ship loadouts
- A fully player-led economy from resource gathering to manufacturing and trading
- Exciting and rewarding galactic exploration
- Play solo or in groups, larger than you've ever seen before
- Player vs Environment (PvE) mission running and Non-Player Character Faction AI
- Alliances and Clans large or small as you wish, with sophisticated management and access tools
Once we get all of the initial gameplay framework up and running, we will start to layer in enhancements and further depth of play:
- New ship and hull classes (science ships, support ships, drone carriers, weapons platforms, minelayers and minesweepers, stealth recon)
- Build and manage space stations
- Claim territories and build an empire in space
- Deep and involving storyarcs that will play out over days, weeks and months
- Build your own multi-device cockpit
- Multi-player options for co-operative capital ship flying
- Banking and advanced currency exchange systems
- Full set of player APIs and extension libraries
- Advanced control and display device support (such as Oculus Rift)
- Player-operated tournament arena combat and racing zones
- Multiple language localization