About
HARDCORE SHIP MANAGEMENT
SPACE SURVIVAL
EXPLORATION
SPACE SIM
LOOTING
PROGRESSION
- Hundreds of buttons over multiple consoles and functional blocks
- Subsystems defined by blocks
- Docking + station services
- Power grids + plasma grid, liquids(atmo, fuel, water, coolant) + internal atmosphere
- Toggle blocks to save power
- Great ui design for ship controls
- Nuclear reactor + fuel + turbine management
SPACE SURVIVAL
- Farming, crafting
- Sleep, eat, heal, drink, and other mundane everyday tasks
- EVA suit for looting and raiding
- After you disable drones, go inside them and scavenge resources with tools
EXPLORATION
- Hundreds of sectors per galaxy (procedurally generated)
- Multiple points of interest (stations, asteroid fields, planets, bases,....)
- MFM drive (ftl+stl travel)
- Planets can be explored with a planet elevator and a rover
SPACE SIM
- Newtonian physics + autopilot
- Docking (ship-ship or station-ship)
- Dogfight against enemy drone waves
- Mine asteroids + use hook gun to grab the ores
LOOTING
- Hundreds of items and crafting recipes
- Drones and bases are filled with loot containers and rare blocks that can be dismantled
- Stations have many traders (and one secret trader) that can buy your extra loot
- Many handy inventory shortcuts(hover send, take all if item owned, send stack,....)
- Hundreds of blocks, majority are functional like cockpit, ship weapons, doors or consoles
- The hull is editable with tools (NYI)
- Draw ship design in pda and purchase at station with money from trading and missions
- Repair after drone fights and upgrade blocks
PROGRESSION
- Missions, campaign,
- Many upgradable tiers for blocks
- Research, skills (NYI)
- No loading screens, no press E to insta drive
- Realistic and complex ship procedures
- Use planet elevator to reach planet with rover, explore wreckages after drone fights
- Over 30-40 standalone mechanics
- Adrorium has the most features that I have ever seen in a game
- Maximum 2 players for now (will increase to 64 in the future, perhaps to even more)
- Currently using Photon to avoid NAT issues, dedicated servers will come soon
- Joystick/controller support
- Localization (NYI, coming soon)
- Memory efficient (only 160 MB)
- Runs on potatoes, very well optimized
- Full modding support
- The game is in early access so expect regular updates with new features and bugfixes