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Last Regiment - Campaign #1 Playthrough !beta
Last Regiment Dev Blog #33 The challenges of Game Development
Last Regiment - Beta News 08/09/2018
Last Regiment Dev Blog #32: Putting Sounds into our Game
Last Regiment Dev Blog #31: The Joy of making a Strategy Game
BETA NEWS 05.31.2018
Quick Gameplay Footage
Last Regiment - Beta News 05/17/2018
Last Regiment - Join the Closed Beta!
Last Regiment - Dev Blog #30.2: Observing AI Behavior
Last Regiment - Dev Blog #30.1: The Week Before Beta
Last Regiment - Dev Blog #29.4: Question of the Week
Last Regiment - Dev Blog #29.3: Building a Level on the Map Editor
Last Regiment - Dev Blog #29.2: Getting Ready for Campaign
Last Regiment - Dev Blog #29.1: Creating and Scaling Map Elements
Last Regiment - Dev Blog #28: Question of the Week
Last Regiment - Dev Blog #27.3: What's our marketing strategy?
Last Regiment - Dev Blog #27.2: New Factions and Game UI
Last Regiment - Dev Blog #27.1: Making Subjective Decisions in Unit Balancing
Last Regiment - Dev Blog #26.3: Story Writing Struggles
Last Regiment - Dev Blog #26.2: Similarities in Cooking and Game Development
Last Regiment - Dev Blog #26.1: Beta Schedule and Launch Plans
Last Regiment - Dev Blog #25: What We've Changed So Far
How The Game Development Industry Works (Last Regiment Dev Blog #25)
Last Regiment - Dev Blog #24.2: It's fun, but why is it not yet amazing?
Last Regiment - Dev Blog #24.1: Genre Differences
Last Regiment - Dev Blog #23: Character-Based Storytelling
Last Regiment - Dev Blog #22 How To Play Last Regiment
Last Regiment - Dev Blog #20.3: New Naval Units and Other Changes
Last Regiment - Dev Blog #20.2: Creating the Tutorial
Last Regiment - Dev Blog #20.1: How do we make AI seem human?
Last Regiment - Dev Blog #19: Improved UI and Fog of War
Last Regiment - Dev Blog #18.3: Upcoming Changes
Last Regiment - Dev Blog #18.2: Refocusing our Marketing Plans
Last Regiment - Dev Blog #18.1: The Funnel of Decision Making in Games
Last Regiment Walkthrough Video (Ver. 1)
Last Regiment - Dev Blog #17.4: The Cost of Adding New Features
Last Regiment - Dev Blog #17.3: Prototyping Levels and Changes in UI
Last Regiment - Dev Blog #17.2: Steps in Creating Story and Lore in Games
Last Regiment - Dev Blog #17.1: A Quick Overview on Game Licensing
Last Regiment - Building the Single Player Scripting System
Last Regiment - Dev Blog #16.4: What We've Changed So Far
Last Regiment - Dev Blog #16.3: Developing AI for Single Player Games
Last Regiment - Dev Blog #16.2: This is Real
Last Regiment - Dev Blog #16.1: What is baroque and why do we keep using it?
Last Regiment - Dev Stream #16 (FULL)
Last Regiment - Dev Blog #15.3: What We've Changed So Far
Last Regiment - Dev Blog #15.2: Are there full single player campaigns during the closed beta?
Last Regiment - Dev Blog #15.1: The Struggles of Marketing Our Marketing
Last Regiment - Dev Stream #15 (FULL)
Last Regiment - How to be part of "Earlier Access"
Last Regiment - Dev Blog #14: What We Learned from ESGS as an Indie Dev
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