Factory Magnate

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About

Core GameplaySet in an unfamiliar solar system, Factory Magnate puts you in the shoes of an industrious factory engineer with a small loan of a million credits.




Your goal is to build an empire of factories spanning multiple planets and moons. You'll be extracting materials and setting up production lines to manufacture a wide range of products. You'll sell the products to the locals or transport them off-world to sell to the highest bidder.

As you pursuit your dream of becoming a Factory Magnate you will:

  • Make landfall on planets and moons and set up factory sites.
  • Build factories to best utilize the resources available.
  • Enter into short and long term contracts, committing to deliver a steady supply of products.
  • Build relations with the inhabitants of the solar system, affecting trade prices and opportunities.
  • Navigate the Interplanetary Central Market, looking for the best trades.
  • Compete against AI companies.
  • Hire scientists and product specialists for your Research & Development department, allowing you to unlock factory unit upgrades and new product lines.

Your ultimate goal is to beat the competition and be named Preferred Supplier in all market sectors by the Interplanetary Consumer Board, thus earning the distinguished title of Factory Magnate!Development StatusThe game has been in development since July 2020 and is progressing every week. However, there is still a good way to go. If you want to show your support, please consider wishlisting and following. Note: SCREENSHOTS are not final! This page will be updated regularly with new info and screenshots.




Features that are DONE
  • A procedurally generated solar system. Each playthrough will create a unique solar system, offering good longevity and replayability.
  • Procedurally generated factory sites, in which you'll be building your factories.
  • 3 starting resources (ores).
  • A starting range of factory units - a lot more to come..

Features under development
  • Fully simulated trade and economy system.
  • Multiple market sectors each with their own range of products.
  • Company AI.
  • Relationship system that enables all entities in the game to have a rating or standing with eachother.
  • Tech tree with unlockable branches of factory unit upgrades as well as entire production lines.
  • Various difficulty modes and starting conditions.
  • More natural resources, aiming for around 10-12 of them with different uses and characteristics.
  • A lot more factory units! Counting a lot on community feedback and ideas here.
  • Tileset variations. Intuitive UI components. Factory animations. And much more.